


Then, once you get to the first town, you have to rescue Lillie's Pokémon from attacking Spearow, only for both of you to be rescued by Tapu Koko. Action Prologue: The game starts as it usually does (entering name and gender) but then goes completely off script, shifting to a cutscene where Lillie is being chased by mooks.It's shown that he's not that wise, though, since he picks dishes at random just like other trainers at the counter, and his comment after losing is that he took calorie count into consideration for some reason. According to My Calculations: The Rising Star at the Battle Buffet seems to choose his dishes this way, going by his dialogue.Absurdly Youthful Mother: The protagonist's mother jokes that she could probably pass for a child to take on the Island Challenge.Mostly the emotional variety though there is some physical behaviour in there as well. Abusive Parents: Lusamine to Lillie and Gladion.Which is, ironically, very immersion breaking. Once you beat the game's main storyline it repeats the same few lines for the rest of the entire endgame. it'll repeat this line every time the game loads like a broken record. Often, it'll have a single line of dialogue for the specific area in the story you're currently supposed to be at, regardless of whether or not you're currently following the story or just catching mons and participating in sidequests. Artificial Atmospheric Actions: The Rotom Dex does this all the time.This being said, the camera is still situated in a way that evokes the camera style of the previous installments. Three-Quarters View: Sun/Moon are the first handheld games to fully avert this, bringing the camera down to proper third-person perspective.
